Lost Mines of Phandelver - TI

Session 1

A lonesome dwarf was harshly approached by a group of red-cloaked ruffians while the party was tending to their weekly meeting at the Green Dragon Inn. In wanting to keep the peace and provide protection for the outnumbered dwarf, the party decided to intervene on an attempted mugging and ultimately slayed the group of ruffians. After which the party revived the dwarf and retrieved his pants and followed him hastily to his humble abode.

Session 0 Recap

Session 0 Recap

I hope everyone came away from our meeting having learned a little about creating their character. From the group as a whole, there was expressed interest towards having role-playing be a portion of the game. At this time, everyone has a starting point on where the characters come from and have begun fine-tuning their personality traits, bonds, ideals, and flaws. I intend to inject as much character background into the story as each player would like.

Moving Forward

Everyone should look to produce a write-up (any length is fine) of your character's beginning and where he stands currently. The backdrop for the group is that you all have met through a similar event and have already discovered each other to be friends. I strongly feel that describing your character on paper is great way to discover holes or make connections you might not have seen when just thinking your character through.

When you have a draft made, please e-mail it to me at AustinTroyWilson@gmail.com. I may ask for further details or refinement so that everything fits into both the campaign and the character creation guidelines. If you would like to include something but aren't sure if it will be ok, feel free to reach out to me. Once we have the backgrounds finalized, I'll make a wiki page for it to be shared.

Next Session

We will need to meet up again, prior to our official launch in August, to discuss the online tabletop medium that I plan on using, Roll20. It is an increasingly modular program that has a few quirks to get used to. Just like learning anything knew, it will take some practice to get a handle on all of the tools available. I have set-up a small (i.e. single room) encounter that will stand as a prologue for the upcoming adventure. This will allow us to explore the tactical combat of Dungeons and Dragons in a safe environment (aka the middle of Neverwinter).


Welcome Post - Introduction


To begin our adventure, you will need a copy of the 5th edition Dungeons and Dragons Player's Handbook. A hard copy is useful to have, however, an electronic copy is much cheaper to obtain. If you are in need of a copy please let me know and I can help you find one. Below are useful links towards creating your first character and learning more about the realm we will be playing though.

Here is a link to the character sheet I would recommend starting with. Other commonly used character sheets can be found here (there are a ton out there). Additionally, there you can find pre-generated characters for most classes.

Here is a link discussing the Forgotten Realms, the setting for this campaign. The Sword Coast Adventurer's guide is also a resource for learning more about the setting. Again, I have a copy of this if you are interested in reading it. There is no expectation (or test) concerning any of the locations; this is merely to get you into the mindset of where we are. Our adventure begins with us leaving the city of Neverwinter.

First Steps

Most players in this group have no history with table top role-playing games and so we will start with an initial 'Session 0' prior to beginning our adventure. At this session, I plan on discussing the game as a whole and will begin to move through the rulebook as it pertains to character creation. This will likely take longer in terms of session lengths because of the amount of topics to cover. I will try to accommodate everyone's schedule in a single session.

Further sessions are aimed to take 3 hours once weekly on a weekday night that works for everyone. Difficult weeks (i.e. finals week, holidays, pharmacy conference weeks, and difficult test weeks) take priority over weekly sessions.

This campaign allows for the creation of your own character if you want. There are also 5 pre-generated, fully-fleshed, characters to choose from. You can preview them on the Characters tab. Feel free to steal anything from their sheets or to alter them as you see fit, since you will be playing as them. They are made with much more detail than is expected. Please do not be intimidated by this level of detail.

Finally, I have inserted bits of a previously played character of mine to show you how the characters can be homebrewed. Within the Wiki tab, I have also placed an adventuring journal that I wrote over the period of about 3 months that highlighted the concerns and thoughts of my character.

Welcome to the Lost Mine of Phandelver campaign!


Lost Mine of Phandelver


In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of days' travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found "something big," and that he'd pay you ten gold pieces each for escorting his supplies safely to Barthen's Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to "take care of business."

You've spent the last few days following the High Road south of Neverwinter, and you've just recently veered east along the Triboar Trail (see Maps). You've encountered no trouble so far, but this territory can be dangerous. Bandits and outlaws have been known to lurk along the trail.


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